D_D Store S1 Budget

Authors: @joshcstein @Erik_Knobl
Supporting Budget Steward(s): @kempsterrrr

Summary

D_D Store (Formerly Merch ) budget application for Season 1. It defines the high-level goals of the team, our plans to deliver, the core team and the proposed budget. The proposed budget is 18,400 $CODE to be distributed over four months.

Mission and Goals

D_D Store supports the mission of Developer DAO of educating newcomers to web3, and building open source projects. Therefore, the project will attempt to achieve the following goal:

  • Create a revenue generating project for the DAO in partnership with creators of D_D.

Brand usage

D_D Store will be developed under the D_D banner, and will explore the possibilities of the brand in clothing, prints, nfts, and other products.

Scope of work:

D_D Store will work to have a foundational base that will enable future success, with the following goals for Season 1:

  • Define a lineup of products for the Season
  • Initiate plans for the construction of an online Store for the DAO.
  • Define guidelines for the usage of the brand by members of the DAO.

The following are the actions proposed to support these initiatives:

Define Core Team

A core guild team is required for managing all of the process, infrastructure, strategy, and supporting all the educational and building efforts. At least 2 members are needed to have an operating multig Safe. The current members who have volunteered to be in charge of it are:

  • joshcs.eth#3384
  • Erik_Knobl

Define Core Tasks

Any member can volunteer for any of the following permanent tasks. The amounts are based on an hourly rate of 15 $CODE, as suggested in the $CODE Rewards proposal, and an average of 20 weekly hours. 15 $CODE * 80 monthly hours * 4 months = 4,800 $CODE / Season

Role / Candidate Tasks to perform $CODE/Season
Coordinator (joshcs.eth#3384) Coordinate weekly meetings, and plan the roadmap. Onboard new members into the team. Coordinate with Metafactory 4,800
Treasurer (Open) Manage all payments. Manage contacts with MBD Guild for opportunities 600 (20 monthly hours)
Art Director (Open) Manage the art contributors, provide feedback, and ensure the products have a high standard. 600 (20 monthly hours)

Define Bounty Program

In addition to the Core Tasks, the team will have individual strategic tasks with a defined reward. Any member of the DAO can volunteer to do a Bounty at any time. The task must be delivered before the end of the Season, and should be reviewed and approved by another member of the Core Team for the rewards to be released.

Bounty Description Reward
Design Merch Design a complete line of products x3 1200 $CODE (40 hours) x 3
UX/UI Design Design MVP for D_D Store website. 1200 $CODE (40 hours)
Dev Create a basic store using a template or Vercel commerce and refine from there. 2400 $CODE (80 hours)

D_D Store

The goal of the project is to have the basic project of the Store defined and be working on it by the end of Season 1. If work is delivered before that, and the Store is operating, the project intends to sale the lines of clothing and merch already accepted, and work under the following split of the profit with the creators:

  • D_D Store core team - 20%
  • Designer - 40%
  • Developer DAO Treasury - 40%

Success Metrics and KPIs

  • USD 1,000 in revenue for sales.
  • Approve at least 2 different lines of clothing for sale on Metafactory.

Financial implications

This is the detailed list of all $CODE requirements for the goals of the project:

Concept S1 $CODE
Permanent Tasks 6,000
Bounties 12,000
TOTAL: 18,000

Next Steps

  • Discussion in D_D Store channel - June 14
  • Submit a reviewed proposal to Forum for further review - June 15
  • Submit final proposal for voting - June 17
  • Yes, I support this budget application
  • No, I do not support this budget application

0 voters

3 Likes

Yo. Just wondering what the cross-over is here re budgets between this proposal and this line in the design and product guild budget

Merch Design a line of merch that includes at least five applications of the concept. 2,500 $CODE

Do we need a budget allocation in both /what’s the thinking here?

Also, have you thought about some kind of profit split similar to Metafactory?

For example (arbitrary numbers for illustration):

  • Merch core team - 20%
  • Designer - 30%
  • Foundation Treasury - 50%

Could be a nice way to reward folks in the DAO for design work with meat space funds rather than just $CODE. Would like also to create a strong incentive mechanism for making this a success both for the team behind it and also for activating designers in the DAO.

cc @joshcstein

Do we need a budget allocation in both /what’s the thinking here?

I think we can remove that bounty from the guild, if this one exists.

Also, have you thought about some kind of profit split similar to Metafactory?

Good idea. We just need to define it with @joshcstein

nudge on this proposal folks. The deadline is tomorrow (Sunday) @ midnight UTC. Will be online most of tomorrow and can jam anytime if y’all need help to figure this out.

super motivated to see movement here so happy to help in any way I can including taking on some responsibility for the project with y’all if helpful.

Added cc @joshcstein @kempsterrrr

D_D Store

The goal of the project is to have the basic project of the Store defined and be working on it by the end of Season 1. If work is delivered before that, and the Store is operating, the project intends to sale the lines of clothing and merch already accepted, and work under the following split with the creators:

  • D_D Store core team - 10%
  • Designer - 50%
  • Developer DAO Treasury - 40%
2 Likes

Probs worth stating clearly this is only on the profit on each sale, not the revenue.

  • D_D Store core team - 10%
  • Designer - 50%
  • Developer DAO Treasury - 40%

Why such a heavy lean towards the Designer? I’d suggest maybe dropping that to 40% and then making the D_D store team 20% to make sure there is enough incentive to keep it going over time.

My few pence :slight_smile:

2 Likes

happy to be the sponsoring budget steward on this btw @Erik_Knobl :slight_smile:

1 Like

really late to this, so i apologize for the delay. designers often don’t often get correctly compensated for their work, and personally, this is a big thing that drew me to web3. it was a place where designers and artists could get their fair share of rewards for the work that they do and credit for their work, rather than it just being used solely for others’ gain. without designers, we wouldn’t have branding :slight_smile:

I’m not saying I think 50% is the right number or that 40% isn’t, but that we should keep in mind if we don’t compensate designers for their work, they will not continue to do the work