Hey Erik. From what I understood in the now archived DAO Operators draft proposal, each Guild was to define their Lead. Unless I misunderstood, I took that to mean define the role itself and scope of work, as well as the salary.
Is that incorrect?
Because in the initial proposal, it was listed as $5,000. But I’ve looked at the scope of responsibility that falls under Community Guild (and subsequently the Lead) and determined that $5k doesn’t accurately reflect the scope of work involved (neither does $7K, but I’m mindful of our existing financial limitations). The Community Guild is multilayed in way that is quite different from the other Guilds; and that is one of the main reasons Onboarding, AxisOne, and the Server Architecture effort were spun out under their own proposals.
Would definitely like to get more clarity here, if I’ve misunderstood something however. Can you elaborate more on the rate and the Operators? I’m cognisant of the DAO’s financial position and I can lower the salary now, if it allows treasury funds to last longer.
In terms of hours, I put a conservative amount of 20 in the proposal. It will likely be more than that, as it’s been more than that for several months on my end - but it’s difficult to pinpoint a precise number at this juncture. Once the season kicks off, then I can track that more accurately, relative to the work being done.